![]() ![]() This time around I’m going daggers, probably SF with a few points in combat for improved sprint / lowered cooldown. Might also put 5 points in sub for extra backstab damage. A properly geared Rogue, by the way, is capable of haunting damage numbers. Windfury Totem makes this build even stronger if you are a Horde player, but it can do insane damage even for Alliance players, as you. Orc isn’t bad either especially if you engage in both PvP and PvE. However, I am torn between spending my talent points on purely backstabbing or if I can add hemo in there as well. Undeads’ strength for the Rogue class is in their ability to deal with crowd control with Volonté des Réprouvés, making them immune to Fear, Charm and Sleep for 5 seconds. My main gripe with BS is that it’s a very slow CP generator, whereas hemorrhage costs almost half the energy. The build is too unfinished to know accurately if the OA/DA will be decent enough.I am also a fan of being able to switch between them, since hemo does not have a. 40% lifesteal.Ĭons: Only 97% bleed RR - this will make fighting certain factions a bit arduous. Dot damage is lovely <3 It means you can attack an enemy, then move onto the next trusting that the first will die shortly afterward anyway. Combination of War Cry and Primal Bond for damage reduction and tankiness. Perks: Very high bleed damage on cadence with 8 target maximum. Grim Tools: Warder, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator :: Wolverine | Unfinished, needs augs/components and attribute distribution - Bleed damage warder Low weapon attack damage and no WIPS procs (damage is hopefully balanced by other firey AOE procs). 24% dodge chance, decent OA/DAĬons: Low HP at 10k, low phys resistance. Perks: A range of firey AOE procs and attacks, including Vindictive Flame for extra AOE damage and healing. Grim Tools: Saboteur, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator :: Flame Fist | Finished, needs tweaking, Untested - Fire damage Saboteur No % damage absorption - Hits are going to hurt! The build may be tweaked later for better OA or more DA reduction to enemies. Fairly good retaliation damage for an unarmed buildĬons: Lowish HP, very low OA. 118% movement speed which is perfect for being a slow zombie. Just like a real zombie High poison retaliation damage, 18% ret damage to attack to Righteous Fervor. Perks: Zombie themed! As it gets attacked, it leaves toxic gassy goop all over the place. Grim Tools: Sentinel, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator :: Zombie | Unfinished- needs augments and components - Themed Retaliation Build Two movement abilities for high mobility.Ĭons: No % damage absorption, only 2.8k DA - crits will hurt. Ascension and Mark of Torment for extra tankiness. Should be able to get crits of up to ~170k. 85% chance to proc WIPS with Righteous Fervor. Perks: Lots of lifesteal! Good weapon damage (For unarmed). The high HP, AOE lifesteal from the Ill Omen + Wendigo’s Mark, coupled with 32% lifesteal, high mobility and being able to alternate Ascension and Mark of Torment all seem to make up for it’s very low phys resist, low armor, and low DA. Honestly, I was surprised that it survived and even did well without Crucible buffs! It’s damage output is actually really good because of it’s really fast attack speed and high WIPS proc chance. Just tested this one out in Gladiator Crucible 100-110. ![]() Grim Tools: Oppressor, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator :: Ghoul | Finished, Tested- Vitality Damage Oppressor Damage absorption and reduction to enemy damage for a bit of survivability.Ĭons: Low DA at 2800, low HP at 12000. It has a range of lifestealing and AOE attacks. Perks: Not bad armor, fairly rapid War Cry, for an unarmed build it has quite good weapon damage, plus cadence - it’s damage output should actually be “not terrible” (for an unarmed build…!). Grim Tools: Witchblade, Level 100 (GD 1.1.9.6) - Grim Dawn Build Calculator :: Brawler | Finished, Untested - Physical damage Witchblade These can be complemented with other attacks and procs, but the unarmed strikes should be a focus of the builds. The only thing I’ll say is - the build should have a significant focus on melee attacks with unarmed strikes. **EDIT: As I get around to making these, I’ll update this post **īut also… have YOU got any unarmed build ideas? It could be a fun community challenge to see what you can all come up with If you have any fun ideas, post 'em below. If anyone would like to try building them and reporting back, by all means, I’d love to hear how these go. So, that’s what I’ve been exploring! I don’t get as much time to make/test builds after the theorycraft at the moment, so I’ve got a number of build ideas in various stages. ![]() It’s one of those days where you can’t help but wonder if you can make a decent Grim Dawn martial artist or brawler type build. ![]()
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